AI Insights · Timothy · July 2024
Top 5 Pokemon Collector Games in Denmark: Q2 2024 Performance
Discover the performance of the top 5 Pokemon collector games on a unified platform in Denmark during the second quarter of 2024, based on download, revenue, and active user trends.
In Q2 2024, the performance of the top 5 Pokemon collector games in Denmark showcased a variety of trends across downloads, revenue, and active users. Here's a detailed look into each game's metrics.
Mini Monsters: Card Collector launched in May 2024 and quickly gained traction. Weekly downloads peaked at 4.4K in mid-May but saw a gradual decline to 979 by the end of June. Revenue followed a similar trajectory, starting at $65 in late April and reaching a high of $273 in early June before tapering off to $72 by the end of the quarter. Active users grew steadily from 1K in April to a peak of 7.6K in late May, eventually settling at around 5.9K in June.
Pokémon GO by Niantic, Inc. maintained consistent performance throughout the quarter. Weekly downloads hovered around 1.7K to 1.9K, with a slight dip to 1.5K in late May. Revenue peaked at $53.4K in the last week of June, with fluctuations between $31.8K and $48K earlier in the quarter. Active users remained robust, averaging around 92K, with minor variations and a peak of 93K in late June.
Pokémon UNITE from The Pokemon Company showed stable performance in Q2 2024. Weekly downloads were consistent, ranging from 231 to 370, with occasional peaks. Revenue saw modest fluctuations, peaking at $438 in late April and ending the quarter at $323. Active users remained stable, averaging around 7K, with minor increases and a peak of 7.1K in early June.
Monster Squad Rush by TapNation experienced steady download numbers, with weekly figures ranging from 223 to 383. Revenue was minimal, with occasional peaks of $16 in early June. Active users showed a gradual decline from 6.6K in April to 5.7K by the end of June.
Pokémon TCG Live remained consistent in downloads, averaging around 225 weekly. Revenue was non-existent throughout the quarter. Active users hovered around 2K, with a slight increase to 2.2K in mid-June.
For more detailed insights and data, visit Sensor Tower.